Plan du site  
pixel
pixel

Articles - Étudiants SUPINFO

Unreal Engine - First part : Presentation and first creations

Par Fayçal SIDI ALI MEBAREK Publié le 22/08/2019 à 15:45:06 Noter cet article:
(0 votes)
Avis favorable du comité de lecture

Unreal Engine is a video game development engine, created in 1998 by Epic Games. It is basically based on the FPS model (first person shooter); however, nowaday, it is also more and more used for almost all kinds of video games: RPG (role playing game), MMORPG (massively multiplayer online role-plating game), action games, games adventures, fighting games, strategy games ...

The Unreal Engine is coded with the C++ language, which gives this engine a high level of portability; because it is possible, with the new versions of Unreal Engine, to use it to create games on almost all platforms: Windows, Linux, MacOS, Playstation 4, Xbox One, flash games in HTML5, and even games in virtual reality.

There is an incalculable number (in fact, it is calculable, this expression rarely makes sense) of other engines, who concurence the Unreal Engne. The biggest competitors to the Unreal Engine are the Unity engine, created in 2005, and the Crytek CryENGINE created in 2002.

We will present and see the evolution of the engine Unreal Engine in a series of articles,, why it is a must and what it got more than the other engines, and these possible defects. Because it is important to understand how the sector of video games, and how to develop them, how it evolved over time, to arrive at what we have today.

Unreal Engine creation and first creations

Inspired by the work of Doom's creator, Quake and Wolfenstein: John Carmack, a real pioneer in first-person shooter, this is where Tim Sweeney, founder of Epic Games, Carmack's great admirer, developed the ambition to make a name for himself in video games. It will be with the first version of Unreal Engine, in 1994, after a 4-year work, started in 1991, that it will start. It will be used in the development of the now cult game, Unreal, a first-person shooter directly inspired by Doom and Quake; this game takes place in a futuristic universe of science fiction, where the player is placed in a ship or he is one of its prisoners, moving through space. The adventure continues after the ship crashes on a lost and unknown planet, where the character we play manages to escape from his cell. This planet is controlled by an extremely hostile alien race, which enslaves the planet's natives. The objective is to escape from this planet, crossing different environments, or the enemy will try to stop you.

The game is acclaimed by the public, for its graphic but also physical engine, far ahead of its time, surpassing other games of the same genre of the time. The game is therefore a total commercial success, and the engine directly becomes a flagship engine in the field of video game development. The Unreal Engine will also be used in the development of the cult multiplayer game Unreal Tournament. After these successes, other studios will use the engine to develop their games, including Deux Ex, which was also a technical feat for the time. The beginnings of this engine are proving prolific, and open a bright future for the franchise.

Conclusion

We will see in the next articles things about the engine itself, and how it already stood out from its competitors. We will review the different versions of the engine to finally see how the unreal Engine 4 (latest version of the engine) works and how to use it.

A propos de SUPINFO | Contacts & adresses | Enseigner à SUPINFO | Presse | Conditions d'utilisation & Copyright | Respect de la vie privée | Investir
Logo de la société Cisco, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société IBM, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Sun-Oracle, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Apple, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Sybase, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Novell, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Intel, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Accenture, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société SAP, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Prometric, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo de la société Toeic, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management Logo du IT Academy Program par Microsoft, partenaire pédagogique de SUPINFO, la Grande École de l'informatique, du numérique et du management

SUPINFO International University
Ecole d'Informatique - IT School
École Supérieure d'Informatique de Paris, leader en France
La Grande Ecole de l'informatique, du numérique et du management
Fondée en 1965, reconnue par l'État. Titre Bac+5 certifié au niveau I.
SUPINFO International University is globally operated by EDUCINVEST Belgium - Avenue Louise, 534 - 1050 Brussels