That's exactly what we were getting at. After years of development,
and a series of successes with previous versions of the engine, Epic Games
announces the Unreal Engine 4, which was already under development during
the development of the Unreal Engine 3. Epic Games intends to get a head
start on their rivals.
The vice president of Epic Games announced in 2005 that the engine has
been under development for 2 years. Sweeney will be the main developer. The
unreal Engine 4 will target the eighth generation of consoles including the
PC to Android platforms. Later, the vice president announced that the engine
will impress people when they will see what Unreal Engine 4 brings.
The Unreal Engine 4 has new features that improve the light system
and new algorithms are being implemented to improve performance, which are
performance intensive. New feature very interesting for developers
directly that offers simplicity in the way of coding: a "Blueprint" system
to develop more easily and quickly without using C++ directly; it is a
very practical script system: we will see this later.
The Unreal Engine 4 is published and also presents a new licensing
model, developers have free access to the engine and even the source code.
However, for any product placed on the market, Epic Games receives 5% of
the product's revenue. The engine is shared with universities, in the
context of video games, computers, but also in architecture and other
Epic Games announces that the Unreal Engine 4 engine will be free
for all users, who will be able to get updates for free. In return, Epic
Games asks for 5% of the revenue from products marketed that generate more
than $3,000 every three months.
Occulus VR later announced that they would pay royalties for the
Oculus Rift games under Unreal Engine 4. The goal is to attract
independent developers working under this engine.
We saw and explained how the engine has evolved since its creation,
from version 1 to version 4 today. New development systems such as
Blueprints are new and the engine's performance is breathtaking.
We will then see how to get the Unreal Engine 4, then how to use it
and some basics to start a project.