In the previous parts, we learned the basics of the Unreal Engine 4
and its interface, but also how to place the lights in the
Now we will put this into practice to create a first set, applying the
things we have learned. But first, we will see how to create a semblance of
a building (the ways are many and sometimes very technical; here it will be
for the needs of the tutorial.
We will continue to learn about the FPS template we started, to see
our progress. You can arrange your first set as you wish by adding or
deleting the objects of your choice (to delete an object, select it and
then press the "Delete" key on your keyboard.
So we will start by creating a room, so 4 walls, a door to start,
then we will place windows, lights, furniture and textures.
For that we will start from a simple "Box": to place one, go to the
"Modes" tab, and click on "Geometry", then drag it onto the map like
From a simple geometric shape like this cube, we will build our
first building, shaping it little by little. We will start by enlarging
it, by setting the following numbers as "Scale" parameters: 6.0, 3.0 and
2.5 for example:
We now have a large cube that we will transform. We're going to
crush this cube so it's empty inside. To do this, we will copy and paste
the large cube we have here. So you have 2 cube: Box Brush and Box Brush2.
The second one will be a little smaller than the first one, we will modify
its scale values by very little: we will have 5.9, 2.9 and 2.4 (so 0.1
less than the other cube for each parameter).
For the Box Brush2, we will also modify its "Brush Type" in the
"Details" tab, you must replace "Additive" by "Subtractive". The
"Subtractive" parameter makes it possible to make an empty cube, which
will erase the other materials inside. It will be used to make our dig in
the first box.
At that moment, the Box Brush2 is inside the first one: there is a
void inside but you don't see it, unless you move your camera inside the
cube. Even better, select your Box Brush2 and move it slightly to one
side, you get this:
We leave an open wall to be able to modify it better. We're going to
make a door and windows. To do this, you have understood it, we will do
the same thing, by placing surfaces in the "Substractive" parameter to
create spaces for the door and windows.
We will take back our Box Brush2 and copy and paste it, then change
the dimensions so that it is like a door opening. And place it on the
wall. You get something like that:
If you want to rotate your object to place it, press "space" on your
keyboard, you will switch to rotation mode and can rotate it before
We have a door, we'll do the same for the windows. Now that you have
the hole in the door, we can easily copy and paste and change its
dimensions, rotate and place on the other wall. It's exactly the same
Our piece is starting to look like a few things. But it's not
finished, we're going to do some decoration now, place textures, to
start.... What we have done so far is "Blocking", i. e. placing objects to
model the map, without there being anything to cover them. Now we're going
to do it.
We will select all our walls: click on one of your walls, then in
the "Details" tab click on "Select" then "Select All Adjacent Wall
All wall surfaces are selected, we will repaint them (add textures).
Let's go to the "Content Browser", which we saw in the previous sections
(it's at the bottom of the screen). Then in the "StarterContent" folder
and then "Materials". This is where we find the textures that we can apply
to our objects.
So once your walls are selected, place the textures you want, for
example M_Brick_Clay_Old. Then select your soil and place for example
"M_Wood_Oak". You'll have something like that:
We have placed textures in our room. It's quite a bit of work, it's
up to you to adjust the walls so that the textures are not too stretched.
You can reshape them to get the result you want.
All right, the painter and the bricklayer stopped by. Now we're
going to place our furniture. To do this, under "Materials", you have the
folder "Props", click on it: this is where you can find the objects we are
interested in. Set up a table, chairs, door and window frames, window
panes, window panes, a ceiling lamp, a few plants and whatever you want,
you are free:
This is the result of my play. That's a good start. We will then
place lights, but in the next part, you will understand why.